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The original presentation in PDF format.
A Grammar of Gameplay
Why Games Matter
Raph's Website
Raph's Store
Paraglyph Press
Gamasutra excerpt
Games Radar/PC Gamer UK interview
The below are all mentioned or referenced in some fashion in A Theory of Fun for Game Design, and are gathered here for easy reference or purchasing.
Many of the older games referenced are not easily available. You will need to find them on compilations, run them on emulators, or cast a wide net for platforms on which you can find a version running. (Includes Laser Blast) (Includes Centipede, Tempest, Asteroids, and Pong) (includes Gyruss) (Includes Joust, Robotron 2084, Sinistar, Defender, and Smash TV) (Includes Planetfall, Enchanter, Deadline, and Zork) (Includes Star Raiders) (Includes Ultima IV) (Includes Indiana Jones and the Fate of Atlantis) (Includes Go moku)
Mostly unavailable on a modern platform: Kangaroo, Vanguard, Choplifter, M.U.L.E., Welltris, Blue Max, Gorf, Deathrace, Murder on the Zinderneuf, Loom, Star Traders, Empire, Balance of Power, Fool's Errand, Crystal Quest, Seven Cities of Gold, Archon, Hidden Agenda, Adventure, Dune II, the Apshai series, Elite, Eastern Front 1941, Hextris. Most of these can still be played via emulation. You can find Balance of Power and the original Civilization in working PC versions, if you dig a lot. I got them on a covermount disk celebrating the anniversary of Computer Gaming World. Playable in freeware versions out there on the Net: Qubic, Crystal Quest (as XQuest2), Adventure (as Advent, Colossal Cave, or Adventure), Empire (on the Net). You can find the board game Rumis at Funagain.com. Nomic is more of a mathematical exercise than a game.
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